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definition - Genesis3D

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Wikipedia

Genesis3D was a project by Eclipse Entertainment to create a real-time 3D engine for Microsoft Windows. It was released as source code in 1998. The first released version supported hardware acceleration and a software renderer. Genesis3D had RGB lightmaps, fogging, binary space partitioning (the same visibility algorithm used in Quake and Quake II), a sprite system, alpha masking and blending, and a map and model editor.

Genesis3D allows the game creators to animate 3D models using now-standard 'skeletal animation', allowing for complex smoothed movement (instead of interpolated vertex keyframes used in the Quake games).

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An early game using the Genesis3D Engine was G-Sector by Freeform Interactive and was released as a free game/technology demo in December 1998.

The free editor 'Reality Factory' uses the Genesis 3D engine.

Notable Genesis3D games

  • Barbie Generation Girl Gotta Groove, the number-seven best-selling game for Christmas 1999 developed by Neurobatics Corporation[1]
  • Dragon's Lair 3D: Return to the Lair developed by Dragonstone Software
  • Special Force, an anti-Israel game developed by Hezbollah
  • Ethnic Cleansing, an openly racist computer game developed and distributed by Resistance Records
  • Extreme Paintbrawl 2, a 3D first person paintball FPS developed and published by Head Games.

References

  1. ^Ahearn, Luke (2001). Designing 3D Games That Sell!. Charles River Media. p. 19. ISBN978-1-58450-043-8.

External links


Open source video games (list)
First-person shooter
Fully free
Strategy
Platform
Puzzle
Racing, flight simulator
Roguelike, RPG
Educational
Other
People
Game engines
  • Genesis3D
Retrieved from 'http://en.wikipedia.org/w/index.php?title=Genesis3D&oldid=493295048'

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