All The Fallen Sims 4
About POMF.TV. Pomf.TV is an idea thought off and made by Iratu, this is a project that has been going on since 2016 and has been improved slowly over-time. The main reason this site was made is because all stream sites are banning loli & shota themed content for no reason, even if they are 'SFW' so here you can stream almost everything.
I know what you think when you see this
'Oh no, not another elf sim!' *sigh*
Well, whether you like it or not here's my 'dark' elf FALLEN.
(sorry, I mean dark as evil not his skin color. Gah!)
I was gonna make him look rather masculine but since he's an elf
and elves can look like anything (c'mon they're not even real XD)
so I decided to make him look (very) effeminate.
Also I was gonna go crazy make a special outfit for him
and take his pictures from different places and angles but I couldn't
do it since my daughter is not feeling well at the moment.
So maybe next time.
Anyway, Fallen has 3 tattoos I made special for him:
Back, Armbands and Face tattoos.
They all have custom thumbnails and can be used
for both gender, from teen through elder.
Recolorable and Non Default (they don't replace anything)
Back tattoo as a glove, Armbands tattoos as a bracelet
and Face tattoo as a make up (costume)
You have to wait for a while before the face tattoo & lipstick
show up in CAS.
Or you can try click the thumbnail, cancel then click it again to make it works.
I also made a special lipstick for Fallen.
You can find it in make up (lipstick) category
The lipstick thumbnail supposed to look prettier but it didn't show up
no matter how many time I tried to fix it (see the screenshot)
So I apologize.
There's another two custom contents for him but they're from
my other uploads.
'Free Will' Knuckle Tattoos and the shirt.
You need to download them first if you want Fallen to look like in
pics.
FALLEN
Age:
Young Adult
Traits:
Evil > he's a dark elf so he must be evil
Grumpy (ouch!)
Dislikes Children
Brave
Artistic
Likes:
Dim Sum
Custom Music
Black
LTW:
The Emperor of Evil
Screenshots
As always.
Enjoy and Happy Simming, Everyone!
NewOne
+ + + + +
Custom Content by Me:
Fallen Dark Elf
Fallen's Lips
Fallen's Face Tattoo
Fallen's Back Tattoo
Fallen's Armbands Tattoos
'Free Will' Knuckle Tattoo
(Not Included)
Shirt No.2
(Not Included)
Custom content I Used:
Skin by Aikea
Hair by v-ware
Fishnet by Vanito
Eyes by Sims2Time
Necklace by Rose Sims (Free)
Under Accessory Category - Page 3
Pattern by Plum
IMPORTANT
You need Slider Hack (either Awesomemod or Bella3lek4)
if you want to edit his face and the sliders won't snap back to default setting.
You can get the Slider Hack from here
I also used Pointed Ears Sliders by CmarNYC
so you need this if you want Fallen looks exactly like in pics.
How to install:
Extract the sim. file from the zip.
Place in My Documents/Electronic Arts/The Sims 3/SavedSims.
In the game, go to the Premade Sims Bin in Create A Sim (CAS)
<translate>
- 1Modding Guides(Sims 4)
- 1.1Decompile .ts4script files
- 1.2Mod modding guide
- 1.3Converting existing adult WW animations
- 1.3.2Method 1
- 1.3.3Method 2
- 1.3.3.3Exchanging Rigs and Animations in Blender
Here you find the guides for making your own mods to The Sims 4, basically animations and specially WickedWhims.
Decompile .ts4script files
These are simply a .zip format file containing a python script mod, renamed to .ts4script. So, to open it, just rename the file to '.zip' and extract.
You will find compiled '.pyo' files, in order to be modified you may need to decompile those. Finally you'd be able to edit them, than compile and archive again.
Requirements
- A text editor (Like Notepad++)
- This python script (unpyc3.py).
Steps
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Now you got all your .py files into your folder, the second .bat deletes the .pyo files.
Mod modding guide
By Alec15
This is a short description of the method I use to decompile (and recompile) (script) mods. It is not meant to be a complete step-by-step guide, where you are guaranteed to end up with a working result.Every mod is different, and this is an outline of the process to get you on the right track and highlight the possible obstacles. Windows 10 wallpapers and themes.
I wont be going into details about individual steps, since I assume, that if you are capable of modding a script, you are also capable of completing these steps on your own.
Requirements
- A text editor (Notepad++)
- Comparison tool (WinMerge)
- The mod you want to mod
Initial process
This is done once to set everything up.
- Install python
- Install text editor
- Install comparison tool
- Install Easy Python Decompiler
- Put unpyc3.py and uncompyle6.py in your C:Python33 folder.
- Associate the .ts4script file type with you unarchive utility (7-zip in my case)
- Make sure your windows shell (cmd og ps) uses UTF-8 (unpyc3 won't work on the some files if the stdout is not UTF-8)
- Create an uncompyle3.bat file to use for decompilation. Save it somewhere where you can find it again. It should contain the following:
- Create an uncompyle6.bat file to use for decompilation. Save it somewhere where you can fin it again. It should contain the following:
Decompilation process
- Download the mod you want to mod
- Make a copy of the folder (append the name with something like .org). Steps below this will be in this folder unless otherwise indicated.
- Unarchive the .ts4script file
- Make 2 copies of the new unarchive folder (append them with something like .unpy3 and .unpy6)
- In your .unpy3 folder place a copy of uncompyle3.bat and run it
- In your .unpy6 folder place a copy of uncompyle6.bat and run it
- Make a copy of the .unpy3 folder (change the suffix to something liked .merged)
- Go though the files in your .merged folder and delete all the files you do not intend to change.
- Use your comparison tool to compare (first) the .merged and (second) the .unpy6 folders.
- Use the comparison process below to merge changes into the .merged folder
- Do a recompilation test described below.
- Copy the whole .org folder (change the suffix to something like .working). Steps below this will be in this folder unless otherwise indicated.
- Delete the unarchived folder, the .unpy3 and the .unpy6 folders.
- Now you can start working on the files in the .merged folder. You will always have working copies of the original to fall back to.
Comparison process
This is not a step-by-step process. You have to go through all the files, which have differences and look through each difference and decide which is the better option.
In my experience:
- unpyc3 will always decompile a script
- uncompyle6 will decompile between 50-80% and does a better job
- Easy Python Decompiler will decompile between 10-50% and does a decent job
When having all 3 decompilations of a file, it will give you more confidence in which version is correct, since 2 of them will most likely agree.
Since unpyc3 always decompiles I use this as the base and add in any changes from the other decompilations.The problems I have encountered most often in uncpy3:
- Will swap some if statements for while statements
- Will insert while true loops
- Will swap some continue for pass
- Will sometimes not decrease indentation for some if statements
- Will sometimes state globals twice
These aren't the only issues, but if none of the other versions decompiled properly, you need to search through the file by hand and find these kind of problems and correct them.
Recompilation test
This is done to make sure that your decompilation process has worked and you can safely start changing the mod.If you skip this step and you get an exception later after adding your own changes, you wont know where it came from.You wont know if it is your changes, or bad decompilation. In my experience it's often bad decompilation.
- Follow the steps in the Recompilation process below, using the .org version and not the .working version.
- Place the resulting mod in you mods folder and start The Sims 4.
- Test the mod and confirm that all features (your are going to work with) are still working.
- Confirm that the mod doesn't crash and leaves no exception files.
- If your are experiencing problems, use the exceptions to go through the Comparison process again.
- Repeat this test until it works
I don't use Easy Python Decompiler unless I have to, since it's very cumbersome to use and often fails. It does however sometimes help to find problems with certain files.
- In your .org folder, make a new copy of the unarchived folder (append it with something like .easy)
- In the .easy folder, use Easy Python Decompiler on the files you are working on.
- Delete all other files in the .easy folder except the ones you have decompiled.
- Use your comparison tool to compared (first) the .merged and (second) the .easy folders.
- Use the comparison process to merge changes into the .merged folder
Recompilation process
Once you are done with your changes in the scripts, follow this process to recompile your newly modded mod.
- Open a Powershell in the .merged folder.
- Compile your scripts:
- Rename the files in the newly created '__pycache__' folder:
- Open the .ts4script with you unarchiver and replace the files you have just compiled.
Converting existing adult WW animations
By Alec15[3]
This is a tutorial for converting existing WW animations into child animations.
If you want to create animations from scratch, follow TURBODRIVERs tutorial on the original WW page.You can use the rigs provided here.
Below are two methods for converting animations. The first uses normal rigs, and the second uses IK rigs.The IK rig method is faster and gives good results, but can be a bit tricky.If you don't know what IK rigs are, I suggest using the first method.
This tutorial is meant as a starting point for conversions.It wont give you a finished conversion, you will have to fiddle with the adjustments until you like them
Requirements
- Basic knowledge of Blender
- Basic knowledge of the Dope Sheet, F-Curve Editor and Keyframes. See TURBODRIVER's Tutorial
Method 1
Exporting Animations
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You should now have a .blend file for each actor in each animation. Make working copies of each, so that you can always revert to the original, if you make a mistake later on. |
Importing rigs into Blender
Each complete WW animation has a .blend file for each actor.If the original mod creator has been orderly with the naming you should easily, be able to recognise which files make up a complete animation. |
You should now have a Scene in Blender for each actor. Example I'm using TURBODRIVERs builtin animations from WW here The complete cowgirl animation consists of:
You need to import the rigs for all the actors you want in your final animation.
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Exchanging Rigs and Animations in Blender
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You should now have all the actors you need for your final animation in the top Scene.
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You should now have your actors in one scene with the original animations applied. |
Manipulating Animations
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Turning you animation into a WW animation
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Method 2
Exporting Animations
Same as Method 1
Importing rigs into Blender
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Exchanging Rigs and Animations in Blender
Same as Method 1
Manipulating Animations
Once you have done all the rough changes using the procedure above, you can adjust the details of the rig using IK. Brother charger 622 manual woodworkers parts.
Example (you have keyed two extremes and the first frame):
Example (you have keyed several similar extremes and the first frame):
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Turning you animation into a WW animation
Same as Method 1
References
</translate>- ↑TheSims: How to make and edit pyo files
- ↑ModTheSims: How to change the simulation clock speed by changing maxis scripts
- ↑ATF: Alec15